Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. They can also set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers. Players can also use environmental traps, such as spikes and electrified fences to kill the infected. Daytime will last for approximately 64 minutes, while night time will last for approximately 7 minutes. The game also features a physics-based lighting system and a dynamic weather system, which includes a variety of conditions such as fog, rain, and wind.
During the night, the infected transform into something much more dangerous and become more active and dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player. New enemies are also introduced at night, challenging the player to survive, introducing the new playing aspect of the hunter becoming the "hunted". In order for the player to avoid contact, they need to use their survivor sense to locate infected in the dark to stay out of their way. If spotted and trying to escape their pursuers, the player can use distractions and the traps to lower their numbers. Players can use sound to lure the enemies. The player's main defense against the infected is ultraviolet light, which slows them down. 041b061a72